Home/r/IndieDev/2025-06-27/#3188
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Kneading Clay in a shooter game. Any ideas?

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game EngineUsed for game development

USER NEEDS

Pain Points:

  • Lack of experienced programmers for advanced features
  • Balancing visual style with gameplay comfort
  • Managing community expectations while keeping project scope manageable

Problems to Solve:

  • Implementing advanced deformation mechanics (e.g., projectile holes in enemies)
  • Creating engaging gameplay around clay deformation
  • Achieving authentic claymation aesthetics (e.g., depth of field, soft shadows)

Potential Solutions:

  • Hiring experienced programmers
  • Using fingerprint normals for texture detail
  • Adding depth of field for cinematic shots
  • Implementing frame-by-frame animation (12 frames)
  • Exploring clay-based mechanics: temporary cover, clay creatures, weapon interactions

GROWTH FACTORS

Effective Strategies:

  • Regular updates to maintain community interest
  • Transparency about development process (e.g., AI usage disclosure)

Marketing & Acquisition:

  • Steam store page for wishlisting
  • Sharing "Making Of" content to showcase workflow
  • Leveraging unique art style for visibility

Monetization & Product:

  • Potential VR adaptation noted
  • Considering multiple weapon/tool types beyond guns
  • Exploring varied gameplay mechanics (puzzles, combat, exploration)

User Engagement:

  • Actively responding to feedback and suggestions
  • Incorporating community ideas into development (e.g., Gumby references, Neverhood easter eggs)
  • Maintaining consistent communication through Reddit updates