12 of 43
Home/r/IndieDev/2025-06-26/#3135
64

Made My Demo Savable and Replayable… Now People Are Playing 20+ Hours. Best Dev Decision I Ever Made

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game DevelopmentNavmesh system, Terrain tool
Steamhttps://store.steampowered.com/Game DistributionDemo hosting, Wishlist functionality

USER NEEDS

Pain Points:

  • Broken links in user profiles causing accessibility issues
  • Complexity in implementing advanced algorithms for game development

Problems to Solve:

  • Ensuring demo accessibility and functionality
  • Optimizing game movement systems without over-engineering

Potential Solutions:

  • Implementing savable/replayable demos to increase engagement
  • Using Unity's built-in tools (navmesh, terrain) for efficient development

GROWTH FACTORS

Effective Strategies:

  • Offering playable demos to build anticipation
  • Integrating wishlist functionality for pre-launch interest

Marketing & Acquisition:

  • Sharing demos on platforms like Steam for visibility
  • Leveraging Reddit communities for organic promotion

Monetization & Product:

  • Using demos as free acquisition tools leading to paid conversions
  • Focusing on core features first (e.g., movement systems)

User Engagement:

  • Encouraging demo feedback through community platforms
  • Fixing accessibility issues (e.g., broken links) based on user reports