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Made My Demo Savable and Replayable… Now People Are Playing 20+ Hours. Best Dev Decision I Ever Made
r/IndieDev
6/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Development | Navmesh system, Terrain tool |
Steam | https://store.steampowered.com/ | Game Distribution | Demo hosting, Wishlist functionality |
USER NEEDS
Pain Points:
- Broken links in user profiles causing accessibility issues
- Complexity in implementing advanced algorithms for game development
Problems to Solve:
- Ensuring demo accessibility and functionality
- Optimizing game movement systems without over-engineering
Potential Solutions:
- Implementing savable/replayable demos to increase engagement
- Using Unity's built-in tools (navmesh, terrain) for efficient development
GROWTH FACTORS
Effective Strategies:
- Offering playable demos to build anticipation
- Integrating wishlist functionality for pre-launch interest
Marketing & Acquisition:
- Sharing demos on platforms like Steam for visibility
- Leveraging Reddit communities for organic promotion
Monetization & Product:
- Using demos as free acquisition tools leading to paid conversions
- Focusing on core features first (e.g., movement systems)
User Engagement:
- Encouraging demo feedback through community platforms
- Fixing accessibility issues (e.g., broken links) based on user reports