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I produced the first trailer for the space mining adventure I've been solo developing :) Please let me know what I can do better for the next trailer!
r/IndieDev
6/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3722660/Cosmodrill/ | Game Distribution Platform | Wishlist functionality, game page hosting |
USER NEEDS
Pain Points:
- Difficulty visually showcasing upgrades on small sprites
- Lack of station upgrade features
Problems to Solve:
- How to effectively display ship upgrades in trailers despite small sprite size
- Adding progression mechanics to station/base
Potential Solutions:
- Implement visual indicators for upgrades (e.g., particle effects, UI elements)
- Develop station upgrade system based on user feedback |
GROWTH FACTORS
Effective Strategies:
- Soliciting direct user feedback for product improvement
Marketing & Acquisition:
- Steam wishlist functionality for pre-launch interest tracking
- Community engagement on Reddit for feedback and visibility
Monetization & Product:
- Free demo availability (implied by Steam page)
- Feature development driven by user suggestions (e.g., station upgrades)
User Engagement:
- Direct interaction with potential players on Reddit
- Implementing community-suggested features to increase satisfaction |