Home/r/IndieDev/2025-06-26/#3118
371

The difference between no lighting & baked lighting in my game! (& some post-processing)

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Blenderhttps://www.blender.org/3D Modeling & RenderingBaked lighting onto textures, fully raytraced lighting
Raylibhttps://www.raylib.com/Game Development LibraryUsed as game engine (implied by author's confirmation)

USER NEEDS

Pain Points:

  • Performance optimization in game development
  • Achieving realistic lighting without taxing the game engine
  • Mediocre textures making scenes look amateurish
  • Difficulty in creating intricate lighting effects programmatically

Problems to Solve:

  • How to achieve high-quality lighting with minimal performance impact
  • How to enhance visual quality without advanced shader programming
  • Transforming basic meshes/textures into professional-looking scenes

Potential Solutions:

  • Using baked lighting (e.g., in Blender) to pre-calculate lighting effects
  • Leveraging raytraced rendering tools for intricate lighting
  • Focusing on art direction and lighting to compensate for simpler textures

GROWTH FACTORS

Effective Strategies:

  • Showcasing visual transformations to demonstrate product value (before/after lighting)
  • Leveraging free tools (Blender) to reduce development costs

Marketing & Acquisition:

  • Sharing visual comparisons on social platforms (Reddit) to generate interest
  • Directly linking to Steam store page in discussions
  • Encouraging community feedback through posts

Monetization & Product:

  • Targeting niche genres (psychological thriller walking simulators)
  • Focusing on atmosphere as key selling point

User Engagement:

  • Actively responding to comments and questions
  • Sharing development insights to build community interest
  • Incorporating user suggestions (e.g., considering full-bright mode option based on comments)