Home/r/IndieDev/2025-06-26/#3115
5951

Me every Next fest

r/IndieDev
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No specific SaaS tools mentioned in the content]

USER NEEDS

Pain Points:

  • Players finding unexpected bugs/glitches despite extensive testing
  • Users struggling with game mechanics or tutorials
  • Streamers/players skipping instructions and getting stuck
  • Difficulty in designing intuitive onboarding/tutorials
  • Fear of negative reviews due to player frustration

Problems to Solve:

  • Preventing game-breaking bugs
  • Making game mechanics more intuitive
  • Creating effective tutorials without excessive text
  • Balancing difficulty vs accessibility
  • Gathering meaningful playtest feedback

Potential Solutions:

  • Extensive playtesting with diverse players (including speedrunners)
  • Implementing hint systems (e.g., timed hints)
  • Using visual/gameplay cues instead of text-heavy tutorials
  • Leaving non-breaking glitches as features (e.g., speedrun skips)
  • Participating in Steam fests for early feedback

GROWTH FACTORS

Effective Strategies:

  • Participating in Steam events (Next Fest, themed fests) for exposure and feedback
  • Leveraging playtesting communities (e.g., r/playmygame, r/playtesters)

Marketing & Acquisition:

  • Collaborating with streamers for gameplay exposure
  • Using Steam community features for sharing walkthroughs/demos

Monetization & Product:

  • Balancing niche mechanics with accessibility to widen appeal
  • Turning unintended glitches into features (e.g., speedrun routes)

User Engagement:

  • Building dev-streamer communities for real-time playtesting
  • Engaging with players on Reddit/Steam forums for feedback
  • Creating shareable moments (e.g., embracing funny glitches)