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We finally hired a professional to make our capsule. I get it now. This is why you hire artists.
r/IndieDev
6/26/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned | N/A | N/A | No SaaS tools discussed in the post or comments |
USER NEEDS
Pain Points:
- Lack of professional art skills in the team
- Previous game capsule art was static and unappealing
- Difficulty conveying game dynamics through art
Problems to Solve:
- Creating compelling game capsule art that attracts players
- Communicating game's fast-paced and dynamic nature visually
- Improving first impressions to increase game discoverability
Potential Solutions:
- Hiring professional artists for specialized tasks
- Providing artists with full game access and reference materials
- Iterating on art based on user feedback (e.g., fixing character proportions)
GROWTH FACTORS
Effective Strategies:
- Investing in professional art assets for better first impressions
Marketing & Acquisition:
- High-quality capsule art increases discoverability and player interest (as evidenced by user searching for the game)
Monetization & Product:
- Art quality directly impacts perceived game value and market positioning
User Engagement:
- Soliciting community feedback on art improvements
- Sharing before/after comparisons to demonstrate progress