31
5 years ago, I made the first prototype of my game. Next week, my game will be attending Steam Next Fest 🥳
r/IndieDev
6/3/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
CodeMonkey | https://youtu.be/8jrAWtI8RXg?si=6hfApcPpFYp4VBy2 | Game Development Tutorials | Isometric grid implementation |
USER NEEDS
Pain Points:
- Long development timelines for solo developers
- Balancing coding and art/animation work
Problems to Solve:
- Efficient pathfinding implementation
- Creating engaging game animations
- Managing solo project scope and timeline
Potential Solutions:
- Using existing tutorials and resources
- Outsourcing art/animation work
- Setting realistic project timelines
GROWTH FACTORS
Effective Strategies:
- Building community engagement through Steam Next Fest participation
- Showcasing game development progress to build anticipation
Marketing & Acquisition:
- Leveraging Steam platform for game distribution
- Building wishlists through early community engagement
Monetization & Product:
- Planning for early access release to generate revenue
- Balancing scope with development capacity
User Engagement:
- Sharing development journey to build community interest
- Responding to community feedback and questions