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It's been a long time since I've posted about The Ballad of Bellum, but for the last few weeks I've been working on a dungeon and the bossfight in it. It's still wip, and some of the sfx are still placeholder, but I'd love your feedback on it! Any thoughts?
r/IndieDev
5/31/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
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[No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] | [No SaaS tools mentioned] |
USER NEEDS
Pain Points:
- Difficulty in creating consistent 3D style across all game elements
- Need for better UI contrast and readability
- Desire for more polished sound effects
Problems to Solve:
- Maintaining visual consistency across different game elements
- Improving UI usability and aesthetics
- Enhancing overall game polish and immersion
Potential Solutions:
- Consider pre-rendered 2D sprites for better style consistency
- Increase UI element size and add contrast elements
- Refine camera tracking and sensitivity during cutscenes
GROWTH FACTORS
Effective Strategies:
- Building a strong visual style and atmosphere
- Iterating on game design based on community feedback
- Maintaining consistent progress updates and engagement
Marketing & Acquisition:
- Listing game on Steam for wider exposure
- Sharing development progress on Reddit and other platforms
Monetization & Product:
- Balancing artistic vision with technical feasibility
- Prioritizing core gameplay experience over visual style
User Engagement:
- Actively seeking and incorporating community feedback
- Sharing development progress and milestones regularly