158
I finally created a trailer for my mining exploration adventure game. Every pixel has its own physics.
r/IndieDev
5/29/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/3122600/Glintseeker_Island | Game Distribution Platform | Used for game distribution and demo release |
USER NEEDS
Pain Points:
- Desire for more engaging mining mechanics in games
- Need for games focused on mining exploration rather than farming/base building
Problems to Solve:
- Creating satisfying mining gameplay mechanics
- Balancing game scope between mining and other elements
Potential Solutions:
- Developing pixel-based physics for mining mechanics
- Creating multiple biomes and layers for exploration
- Adding story progression and boss battles
GROWTH FACTORS
Effective Strategies:
- Building community through Reddit engagement
- Creating Steam demos to generate interest
Marketing & Acquisition:
- Sharing development progress and behind-the-scenes content
- Utilizing Steam platform for distribution and visibility
Monetization & Product:
- Balancing game scope to avoid feature creep
- Creating engaging core gameplay loop around mining mechanics
User Engagement:
- Sharing development process and technical details
- Building anticipation through demo announcements