55
Localizing at the last second nearly broke me. Who else has made this mistake?
r/IndieDev
5/24/2025
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity Localization Package | https://docs.unity3d.com/Packages/[email protected]/manual/index.html | Game Development | Allows localization of text, images, audio, fonts, and complex assets |
Google Sheets | https://www.google.com/sheets/about/ | Spreadsheets | Used for managing translations |
USER NEEDS
Pain Points:
- Difficulty retrofitting dynamic text and formatting for localization
- Tedious process of centralizing text for multiple languages
- Time-consuming UI adjustments for different languages
- Font compatibility issues across languages
- Need to translate image-based text
- Burnout from repetitive localization tasks
Problems to Solve:
- Efficient localization workflow
- Dynamic text handling for multiple languages
- UI adaptability across languages
- Font compatibility across languages
- Image localization
- Avoiding burnout during localization
Potential Solutions:
- Planning localization from project start
- Using localization tools and packages
- Centralizing text early in development
- Testing with placeholder languages
- Using addressable assets to manage memory
GROWTH FACTORS
Effective Strategies:
- Building localization support from project start
- Using placeholder languages for testing
- Centralizing text early in development
Marketing & Acquisition:
- Sharing development experiences to build community
- Providing value through localization insights
Monetization & Product:
- Supporting multiple languages to expand market reach
- Using addressable assets to manage memory efficiently
User Engagement:
- Sharing development challenges and solutions
- Building community through shared experiences