Home/r/IndieDev/2025-05-23/#716
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Working on an anchored boss fight pattern design – UE5, readable enough?

r/IndieDev
5/23/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
None mentioned

USER NEEDS

Pain Points:

  • Distracting text during boss fights
  • Loot text blocking important information
  • Difficulty tracking boss location with camera movement

Problems to Solve:

  • Improving visibility during intense boss battles
  • Balancing visual effects with gameplay clarity
  • Enhancing player focus on combat patterns

Potential Solutions:

  • Reducing peripheral text during boss fights
  • Improving boss location tracking
  • Adjusting camera movement for better visibility

GROWTH FACTORS

Effective Strategies:

  • Regular polishing and improvement schedule
  • Sharing sneak peeks on social media
  • Engaging with community feedback

Marketing & Acquisition:

  • Active social media presence
  • Sharing development progress and sneak peeks

Monetization & Product:

  • Balancing visual and gameplay elements
  • Iterative improvement based on feedback

User Engagement:

  • Responding to community feedback
  • Sharing development process and behind-the-scenes content