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I built a mini game just for fun, consumes 20 mins of my time and cost me 2$ for domain
r/SideProject
7/12/2025
Content Summary
User built a simple tap game called juptr.click for fun, costing only $2 and 20 minutes. Despite minimal expectations, it attracted users from 64+ countries with 1000+ visits and 54K clicks. The game has leaderboard mechanics but faces issues with data validation and security vulnerabilities due to direct Supabase access. The creator framed cheating incidents as intentional social experiments using AI agents for anomaly detection. Growth was achieved by sharing on X and Reddit.
Opinion Analysis
Mainstream Opinions:
- Most users find the project amusing and impressive for its simplicity and viral growth
- Concerns about technical flaws (validation, security) dominate discussions
Controversial Opinions:
- Creator claims security flaws are intentional for "social experiment" vs commenters calling it poor coding
- Debate on whether cheating detection via AI agents is genuine solution or post-hoc justification
Different Perspectives:
- Supportive: Praises rapid execution and viral potential (u/memenil, u/Alexwithx)
- Critical: Highlights security risks and data inaccuracies (u/1994-10-24, u/Visual_Strike6706)
- Skeptical: Questions legitimacy of stats due to cheating (u/Not-grey28, u/abdullah021542)
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Supabase | https://supabase.io | Backend-as-a-Service | Used for direct database requests without backend |
USER NEEDS
Pain Points:
- Lack of input validation leading to junk data
- Security vulnerabilities (direct Supabase access, potential SQL injection)
- Cheating via automated scripts
Problems to Solve:
- Ensuring data accuracy and integrity
- Preventing cheating and automated scripts
- Securing backend access
Potential Solutions:
- Implement proper input validation
- Add backend layer for security
- Use AI agents for anomaly detection and audits
GROWTH FACTORS
Effective Strategies:
- Rapid prototyping and launching simple MVPs
Marketing & Acquisition:
- Sharing on social platforms (X and Reddit mentioned)
Monetization & Product:
- Not mentioned
User Engagement:
- Leaderboard mechanics to encourage competition
- Framing as a "social experiment" to maintain interest
- Inviting users to test/break the system