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I quit my job to build a zombie extraction shooter with destructible environments and AI that react dynamically. We've made solid progress. Should I continue on this idea #PVE.
r/SideProject
7/9/2025
Content Summary
A developer quit their job to create a PVE zombie extraction shooter featuring destructible environments and dynamic AI. The post seeks validation for continuing development, with commenters suggesting MVP release for market validation, balancing destruction mechanics, and considering development approach. Key discussions revolve around gameplay mechanics optimization and project viability assessment.
Opinion Analysis
Mainstream opinions suggest releasing an MVP for validation (u/oschrenk) and improving destruction mechanics for horror atmosphere (u/DrunkEngland). Controversy exists around quitting jobs for development, with some suggesting part-time approach (u/dockerlemon) vs full commitment. Debate continues on optimal game perspective (third-person vs current) as raised by OP's follow-up question.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | - | - | - |
USER NEEDS
Pain Points:
- Time constraints from full-time job impacting development
- Uncertainty about game perspective choice (third-person vs current)
- Balancing destructible environment mechanics
Problems to Solve:
- Validating game concept viability
- Creating effective horror atmosphere through environment destruction
- Determining optimal development approach (full-time vs part-time)
Potential Solutions:
- Release minimal viable product for market validation
- Implement strategic destruction mechanics for tension building
- Consider hybrid development approach if feasible
GROWTH FACTORS
Effective Strategies:
- Rapid prototyping and MVP release strategy
- Iterative development based on user feedback
Marketing & Acquisition:
- Early community engagement through concept sharing
- Leveraging visual demonstrations (GIFs) for interest generation
Monetization & Product:
- Potential focus on atmospheric gameplay as unique selling point
- Balancing technical features with gameplay experience
User Engagement:
- Soliciting direct feedback from gaming communities
- Building anticipation through development progress updates