SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Notion | Productivity | Built a system for organization | |
Obsidian | Note-taking | Used for note organization | |
Todoist | Task Management | Turn-by-turn task management | |
TickTick | Task Management | Hybrid system with other tools | |
Habitica | Task Management | Gamified task management | |
RescueTime | Time Tracking | Tracks time automatically | |
Toggl | Time Tracking | Flexible time tracking | |
Timeular | Time Tracking | Physical device for tracking | |
Orakemu | https://www.orakemu.com | Life Management | Gamified all-in-one app with roles, tasks, time tracking, journaling, planner |
USER NEEDS
Pain Points:
- Existing productivity tools provide data without meaning, requiring user analysis
- Difficulty in managing procrastination and scattered focus
- Lack of an all-in-one solution integrating todos, time-tracking, journaling, calendar
- Overwhelming complexity in managing multiple productivity tools
- Need for psychological approach to productivity (clarifying "why")
Problems to Solve:
- Centralizing life management across multiple roles (Parent, Career, etc.)
- Balancing time and energy across life aspects
- Reducing tool fragmentation for productivity
- Making productivity data meaningful without manual analysis
- Addressing procrastination and focus issues
Potential Solutions:
- Orakemu's integrated approach with gamification and life roles
- Combining todos, time-tracking, journaling in one app
- Psychological framing of productivity (clarifying purpose)
- Future features: recurring tasks, calendar integrations, multiple timers
GROWTH FACTORS
Effective Strategies:
- Building in public (sharing progress on social media)
- Organic marketing through multiple platforms (X, Threads, FB, LinkedIn, YouTube, TikTok)
- Leveraging academic achievement (PhD) for credibility
- Offering free trial without credit card requirement
Marketing & Acquisition:
- Sharing journey on social media (X, YouTube vlogs)
- Utilizing personal network and academic recognition
- Feature request portal for user feedback
- Encouraging DMs for extended trials
Monetization & Product:
- Subscription model (weekly/yearly) with 14-day free trial
- No freemium model (potential concern noted)
- Targeting specific user groups (freelancers, ADHD adults, PhD students)
- Prioritizing core features before onboarding optimization
- Future AI and audio integration planned
User Engagement:
- Feature request portal for user input
- Social media presence (Instagram, X)
- Direct communication via DMs for feedback
- Gamification elements (XP, streaks)
- Planned feature unlocks through progression