Home/r/SideProject/2025-06-26/#3147
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my first app reached 500 users and i'm so happy

r/SideProject
6/26/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
NotionProductivityBuilt a system for organization
ObsidianNote-takingUsed for note organization
TodoistTask ManagementTurn-by-turn task management
TickTickTask ManagementHybrid system with other tools
HabiticaTask ManagementGamified task management
RescueTimeTime TrackingTracks time automatically
TogglTime TrackingFlexible time tracking
TimeularTime TrackingPhysical device for tracking
Orakemuhttps://www.orakemu.comLife ManagementGamified all-in-one app with roles, tasks, time tracking, journaling, planner

USER NEEDS

Pain Points:

  • Existing productivity tools provide data without meaning, requiring user analysis
  • Difficulty in managing procrastination and scattered focus
  • Lack of an all-in-one solution integrating todos, time-tracking, journaling, calendar
  • Overwhelming complexity in managing multiple productivity tools
  • Need for psychological approach to productivity (clarifying "why")

Problems to Solve:

  • Centralizing life management across multiple roles (Parent, Career, etc.)
  • Balancing time and energy across life aspects
  • Reducing tool fragmentation for productivity
  • Making productivity data meaningful without manual analysis
  • Addressing procrastination and focus issues

Potential Solutions:

  • Orakemu's integrated approach with gamification and life roles
  • Combining todos, time-tracking, journaling in one app
  • Psychological framing of productivity (clarifying purpose)
  • Future features: recurring tasks, calendar integrations, multiple timers

GROWTH FACTORS

Effective Strategies:

  • Building in public (sharing progress on social media)
  • Organic marketing through multiple platforms (X, Threads, FB, LinkedIn, YouTube, TikTok)
  • Leveraging academic achievement (PhD) for credibility
  • Offering free trial without credit card requirement

Marketing & Acquisition:

  • Sharing journey on social media (X, YouTube vlogs)
  • Utilizing personal network and academic recognition
  • Feature request portal for user feedback
  • Encouraging DMs for extended trials

Monetization & Product:

  • Subscription model (weekly/yearly) with 14-day free trial
  • No freemium model (potential concern noted)
  • Targeting specific user groups (freelancers, ADHD adults, PhD students)
  • Prioritizing core features before onboarding optimization
  • Future AI and audio integration planned

User Engagement:

  • Feature request portal for user input
  • Social media presence (Instagram, X)
  • Direct communication via DMs for feedback
  • Gamification elements (XP, streaks)
  • Planned feature unlocks through progression