Home/r/SideProject/2025-06-03/#2039
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Here's how hiding works in my stealth game. Made with Unity.

r/SideProject
6/3/2025

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game Development Engine3D modeling, animation, physics engine, scripting in C#

USER NEEDS

Pain Points:

  • Difficulty seeing enemies in advance
  • Need for better view of upcoming dangers
  • Desire for more immersive sound cues

Problems to Solve:

  • Improving visibility of enemies
  • Enhancing player awareness of dangers
  • Creating more engaging gameplay experience

Potential Solutions:

  • Adding audible cues for danger detection
  • Implementing camera adjustments for better visibility
  • Incorporating more detailed idle animations

GROWTH FACTORS

Effective Strategies:

  • Leveraging asset stores for game development
  • Building strong community engagement
  • Providing clear tutorials and guidance

Marketing & Acquisition:

  • Showcasing gameplay on Reddit and social media
  • Building anticipation through sneak peeks and updates
  • Utilizing Steam platform for distribution

Monetization & Product:

  • Developing polished, complete game experiences
  • Creating engaging stealth mechanics
  • Building atmospheric and immersive game environments

User Engagement:

  • Encouraging community feedback and suggestions
  • Providing regular updates and improvements
  • Building anticipation through sneak peeks and updates