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I've been working on transitioning the player from a 3rd person isometric view to 1st person gameplay

r/IndieDev
8/15/2025

Content Summary

The post discusses an indie developer's effort to transition their game from a 3rd person isometric view to a 1st person perspective. The developer is seeking feedback on the transition mechanics, including how to make it smoother and more immersive. Other users suggest improvements like adding animations, using music stings, or referencing other games like Goldeneye or FFVII for inspiration. Some comments also mention the importance of lighting and environmental visibility in the third-person view.

Opinion Analysis

Mainstream opinion suggests that the transition mechanic is unique and has potential, but needs refinement for a smoother experience. Many users believe that adding animations, sound effects, and better lighting will enhance the overall feel. There is some debate about whether simplicity or complexity is better for the transition. Some argue that overcomplicating it might distract from the gameplay, while others think more polish will make the game stand out. Overall, the community seems supportive and interested in the project's development.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Not mentioned in the postN/AN/AN/A

USER NEEDS

Pain Points:

  • Players may find it difficult to transition smoothly between camera perspectives.
  • The current transition lacks polish and could be improved with more animation or sound effects.
  • Lighting and environment visibility in third-person view need improvement.

Problems to Solve:

  • Create a seamless and satisfying camera transition between first-person and third-person views.
  • Improve lighting and visual clarity in the game's environments.
  • Add more engaging animations during transitions.

Potential Solutions:

  • Implement a more dynamic camera transition, such as using a "readying weapons" animation or rotating the camera like in Goldeneye.
  • Use music stings or animated fades similar to games like Pokémon or FFVII for better immersion.
  • Add fill lights to improve visibility in third-person mode.

GROWTH FACTORS

Effective Strategies:

  • Focus on unique gameplay mechanics that differentiate the product from competitors.
  • Prioritize user feedback and iterate on features based on community input.

Marketing & Acquisition:

  • Leverage community engagement and feedback to build interest and loyalty.
  • Showcase the game through trailers and early demos to attract attention.

Monetization & Product:

  • No specific pricing models or monetization strategies are discussed in this post.
  • Emphasize product-market fit by focusing on a unique and appealing mechanic.

User Engagement:

  • Engage with the community by responding to feedback and incorporating suggestions.
  • Build a sense of anticipation through early gameplay demonstrations and updates.