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Reworked some VFX for our game, what do you think?

r/IndieDev
8/15/2025

Content Summary

The post shows updated visual effects for a game called 'Lucid Nightmares' and asks for community feedback. The developer explains that the changes are cosmetic, but some players note differences in character size, camera angle, and color intensity. Several users praise the new effects, while others suggest adjustments for better visual balance and player comfort. The discussion also includes comments about the game engine used and references to other games like Hades.

Opinion Analysis

Mainstream opinions in the discussion are positive, with many users appreciating the visual improvements and the effort put into the effects. There is a general consensus that the new effects look better and add more 'juice' to the game. However, some users provide constructive criticism, suggesting minor tweaks such as adjusting color tones or reducing the brightness of certain effects. A few debates arise around the use of black in the effects and whether it fits the game's overall style. Additionally, there is a brief mention of the game engine used, with one user clarifying that it's not Unity but Godot, which sparks interest in the development process.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo specific SaaS tools mentioned in the post or comments.

USER NEEDS

Pain Points:

  • Users noticed changes in character model size and camera distance
  • Some users felt the black color in the swing was too jarring
  • Concerns about bright flashes in the visual effects

Problems to Solve:

  • Ensuring visual effects match the game's aesthetic and tone
  • Balancing visual impact with player comfort
  • Maintaining consistency in gameplay mechanics while updating visuals

Potential Solutions:

  • Adjusting color tones for better contrast and comfort
  • Fine-tuning visual effects based on user feedback
  • Providing options for different visual styles or sensitivity settings

GROWTH FACTORS

Effective Strategies:

  • Engaging with the community for feedback and improvement
  • Using social platforms to showcase game development progress
  • Leveraging player input to refine features and aesthetics

Marketing & Acquisition:

  • Sharing game updates and improvements on forums like Reddit
  • Encouraging word-of-mouth through positive user reactions
  • Highlighting unique features to attract attention from indie developers

Monetization & Product:

  • Focusing on visual appeal to enhance player experience
  • Building a loyal fanbase through consistent updates and communication
  • Creating a product that aligns with the target audience's expectations

User Engagement:

  • Actively responding to user comments and concerns
  • Encouraging discussions around design choices
  • Demonstrating openness to feedback and iteration