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Home/r/IndieDev/#8267
80

ONE YEAR = 177 WISHLISTS (0.47 WISHLIST A DAY🤣 )

r/IndieDev
8/15/2025

Content Summary

An indie game developer shares their experience of working on a passion project with low wishlist numbers, emphasizing the importance of believing in one's work despite the high failure rate in the gaming industry. They advise against publishing an empty game page and suggest optimizing Steam listings with proper content and tags. Other commenters discuss the challenges of gaining visibility, the role of marketing, and the need for better strategies to grow a game's audience.

Opinion Analysis

Mainstream opinion among the post and comments is that indie games face significant challenges in gaining visibility and success on platforms like Steam. Many believe that passion for a project is important, but also recognize the need for effective marketing and optimization. Some commenters express frustration over low wishlist numbers and the difficulty of standing out in a crowded market. Others emphasize the importance of building a community and using platform-specific tools to improve discoverability. A few debate whether the focus should be on commercial success or creative fulfillment, highlighting different perspectives on what constitutes a 'win' for indie developers.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/Game Distribution PlatformAllows indie developers to publish and sell games, with features like wishlists, trailers, and community engagement
HowToMarketAGame[Not explicitly mentioned]Marketing ResourceOffers blogs on effective marketing strategies for games, including tagging and promotional tactics
Reddithttps://www.reddit.com/Community ForumUsed by indie developers to share experiences, seek advice, and discuss game development challenges

USER NEEDS

Pain Points:

  • Low wishlist counts for indie games despite quality or passion
  • Difficulty in gaining visibility on platforms like Steam
  • Lack of marketing resources or knowledge for indie developers
  • Fear of failure and pressure to succeed commercially

Problems to Solve:

  • How to increase visibility and attract more players
  • How to effectively market a game without significant budget
  • How to balance passion for a project with commercial viability
  • How to improve the chances of success on platforms like Steam

Potential Solutions:

  • Adding gameplay trailers, screenshots, and well-crafted descriptions to game pages
  • Using specific and relevant tags on Steam to improve discoverability
  • Engaging with communities and forums like Reddit to build awareness
  • Participating in events or promotions to boost exposure

GROWTH FACTORS

Effective Strategies:

  • Focusing on creating something that aligns with personal passion, even if it doesn't have immediate commercial success
  • Building a strong community and engaging with users through platforms like Reddit
  • Optimizing game listings on Steam with proper tags, visuals, and content

Marketing & Acquisition:

  • Leveraging social media and community forums to generate buzz around a game
  • Using targeted marketing strategies, such as event participation or collaborations
  • Creating compelling visual content (trailers, screenshots) to attract attention

Monetization & Product:

  • Understanding that successful games often depend on execution, not just the idea
  • Recognizing that similar games can succeed based on how they are marketed and executed
  • Balancing product-market fit with creative vision

User Engagement:

  • Encouraging user feedback and using it to refine the product
  • Building a loyal following through consistent updates and communication
  • Utilizing platform-specific tools like Steam's 'games like this' recommendations to drive traffic