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Home/r/IndieDev/#7915
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New solodev achievement unlocked: First console release!

r/IndieDev
8/15/2025

Content Summary

The post announces the release of 'Mortal Glory 2' on Switch, Xbox, and PlayStation. The author, u/AuroDev, shares their experience of releasing the game on consoles after previously releasing three PC games. They mention working with another studio for porting and handling publishing themselves. They also discuss the challenges of getting accepted for console publishing and the importance of having a track record of successful game releases.

Opinion Analysis

Mainstream opinion is that the achievement is impressive and inspiring for indie developers. Many commenters express admiration and curiosity about the process of porting games to consoles. Some ask about the technical and financial aspects, showing interest in understanding the challenges involved. There are no major conflicting opinions, but some users are curious about the impact on sales and whether the game was challenging to port. Overall, the discussion reflects a supportive and engaged indie developer community.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No specific SaaS tools mentioned][N/A][N/A][N/A]

USER NEEDS

Pain Points:

  • Difficulty in porting games to consoles
  • Need for support or collaboration with other studios for console development
  • Challenges in getting accepted for console publishing

Problems to Solve:

  • How to successfully port a game to console platforms
  • How to navigate the application process for console publishing
  • How to manage the financial and technical aspects of console releases

Potential Solutions:

  • Partnering with another studio for porting and publishing
  • Building a track record of previous successful game releases
  • Applying early and persistently for console approval

GROWTH FACTORS

Effective Strategies:

  • Building a strong portfolio of previous game releases
  • Collaborating with other studios for technical support and publishing
  • Engaging with the community through social media and content creation (e.g., YouTube videos)

Marketing & Acquisition:

  • Leveraging existing community and fanbase for promotion
  • Sharing progress and achievements on social platforms to build interest

Monetization & Product:

  • No direct mention of pricing models, but success is tied to consistent product quality and visibility
  • Focus on building brand recognition through multiple game releases

User Engagement:

  • Maintaining an active presence on platforms like YouTube to help others in the indie game development space
  • Encouraging community interaction through comments and feedback