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MMORPGs have always been my dream. Today, I’m finally starting that journey

r/IndieDev
8/15/2025

Content Summary

The post is from an indie developer, u/FoxGameLab, who is starting a 2D MMORPG project. He shares his journey, including concept art, code, quests, combat, and community building. The post receives mixed reactions, with some users expressing skepticism about the feasibility of the project, while others offer encouragement and advice. Many commenters highlight the difficulty of building an MMO, especially as an indie developer, and warn about the risks of quitting jobs or investing too much time without a clear plan. Some suggest focusing on smaller projects or using existing tools like Mirror and SpacetimeDB for networking. Despite the challenges, the developer remains optimistic and committed to sharing his progress with the community.

Opinion Analysis

Mainstream opinions in the comments are divided between those who believe that building an MMO is an extremely difficult and risky endeavor, especially for an indie developer, and those who encourage the poster to pursue their dream despite the challenges. Many experienced developers and community members warn against underestimating the complexity of MMO development, emphasizing the need for proper planning, experience, and resources. On the other hand, some commenters support the idea of pursuing ambitious projects, arguing that even if the project fails, it can provide valuable learning experiences. There is also a debate about whether the poster is overestimating his capabilities or underestimating the scale of the task. Some users criticize the post as being too vague or unrealistic, while others appreciate the transparency and willingness to share the journey openly.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Mirrorhttps://mirror-network.comNetworkingUsed for multiplayer game development, but not recommended for large-scale MMOs due to complexity.
SpacetimeDBhttps://spacetime.ioDatabaseEarly-stage development tool for networking in games, considered powerful but still experimental.

USER NEEDS

Pain Points:

  • Difficulty in building a complex MMORPG from scratch
  • Challenges in multiplayer networking and server architecture
  • Concerns about project scope and feasibility
  • Fear of failure and lack of community support

Problems to Solve:

  • Creating a functional and engaging 2D open-world MMORPG
  • Managing the technical challenges of real-time multiplayer
  • Building a sustainable community around the game
  • Balancing creative vision with practical development constraints

Potential Solutions:

  • Starting with an MVP (Minimum Viable Product) to test core mechanics
  • Leveraging existing tools like Mirror and SpacetimeDB for networking
  • Focusing on iterative development and community feedback
  • Seeking collaboration or outsourcing for specialized tasks like server development

GROWTH FACTORS

Effective Strategies:

  • Building in public and sharing development progress to engage the community
  • Using social media and platforms like Reddit to gather feedback and build a following
  • Iterative development and MVP approach to validate product-market fit

Marketing & Acquisition:

  • Engaging with indie dev communities and forums like r/IndieDev
  • Sharing behind-the-scenes content and development journey to attract attention

Monetization & Product:

  • Emphasizing the importance of a clear value proposition and unique features to differentiate from competitors
  • Highlighting the need for a strong community to sustain long-term engagement

User Engagement:

  • Encouraging user participation through feedback and collaborative development
  • Building a supportive community around the project to foster loyalty and motivation