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Lost in the Roots — a hand-animated, haunting puzzle adventure in the same universe as “No, I’m not a Human”. The free Playtest is now live!

r/IndieDev
8/15/2025

Content Summary

The post announces the release of a free playtest for 'Lost in the Roots,' an indie puzzle adventure game. The game features hand-drawn animation, crafting mechanics, and a dark, mysterious storyline. The developer encourages players to try the game and provide feedback. Comments highlight appreciation for the artwork and suggest the game could be suitable for children if it's not too scary. Some comments also mention the importance of community engagement and feedback in game development.

Opinion Analysis

Mainstream opinion seems to be positive towards the game's artistic direction and the opportunity to provide feedback. Many users appreciate the unique style and the effort put into the game's design. There is also a general consensus that the game should be tested for suitability for younger audiences. One comment mentions 'I can fix her,' which might imply a desire to see more interactive or customizable elements in the game. No major conflicts are present, but there is a focus on ensuring the game's content is appropriate for different age groups.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.com/app/2872240/Lost_in_the_Roots/?utm_source=Reddit&utm_medium=IGLitR&utm_campaign=14082025Game Distribution PlatformFree playtest available for the game "Lost in the Roots"
Reddithttps://v.redd.it/chgpqdq6o0jf1Social Media PlatformUsed to announce the free playtest and gather feedback from the community

USER NEEDS

Pain Points:

  • Limited access to indie games with unique art styles and storytelling
  • Difficulty in finding feedback channels for indie developers
  • Concerns about game content being too scary for younger audiences

Problems to Solve:

  • Provide a platform for indie developers to test and promote their games
  • Offer a way for players to engage with and provide feedback on new games
  • Ensure that game content is suitable for different age groups

Potential Solutions:

  • Free playtests for indie games to gather player feedback
  • Community engagement through platforms like Reddit
  • Age rating systems or content warnings to guide player expectations

GROWTH FACTORS

Effective Strategies:

  • Leveraging community feedback to improve the product before release
  • Using social media platforms (like Reddit) to generate buzz and engagement
  • Offering free playtests to attract early adopters and build a loyal user base

Marketing & Acquisition:

  • Posting on niche communities like r/IndieDev to reach target audiences
  • Utilizing referral links and campaign tags (e.g., utm_source, utm_medium) to track traffic sources
  • Engaging with potential users through direct communication and responses

Monetization & Product:

  • Focusing on building a strong narrative and visual identity to differentiate the game in a crowded market
  • Ensuring the game's tone and content align with its target audience
  • Planning for future expansions or additional features based on user feedback

User Engagement:

  • Encouraging players to provide honest feedback during the playtest phase
  • Building a sense of community around the game by engaging with fans directly
  • Creating a compelling story and immersive world to keep players interested