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I always loved 4-player couch co-op ARPGs as a kid, so I decided to make one
r/IndieDev
8/15/2025
Content Summary
An indie developer shares their progress on a 4-player couch co-op ARPG, receiving positive feedback on animations, art style, and gameplay feel. They mention using GameMaker as the engine and hiring artists to enhance visuals. The community appreciates the nostalgic vibe and unique design, while one comment warns about misleading marketing language.
Opinion Analysis
Mainstream opinion is overwhelmingly positive, with many users praising the game's art style, animations, and co-op experience. Some users suggest that the game feels similar to 'Children of Morta,' which is seen as a positive comparison. A few comments highlight the importance of accurate marketing descriptions and the value of focusing on gameplay feel. There is no significant controversy, but one user raises a concern about the Steam description being misleading.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
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[Fill if mentioned] | [Fill if mentioned] | [Fill if mentioned] | [Fill if mentioned] |
USER NEEDS
Pain Points:
- Lack of good 4-player couch co-op ARPGs
- Difficulty in making combat feel good
- Need for better visual and animation quality
Problems to Solve:
- Creating a fun and engaging co-op experience
- Improving the "feel" of gameplay through small details
- Enhancing the visual and artistic style of the game
Potential Solutions:
- Focusing on refining combat mechanics and player feedback
- Hiring artists and animators to improve visuals
- Emphasizing community and fan engagement
GROWTH FACTORS
Effective Strategies:
- Focusing on core gameplay mechanics and player experience
- Engaging with the community and responding to feedback
- Building a strong art style and visual identity
Marketing & Acquisition:
- Sharing early builds and demos to generate interest
- Leveraging social media and platforms like Steam for visibility
- Encouraging word-of-mouth through positive user reactions
Monetization & Product:
- No specific pricing model mentioned, but focus on creating a quality product that appeals to niche audiences
- Emphasis on gameplay and aesthetics over features or complexity
User Engagement:
- Responding to comments and feedback from users
- Building a following through social media and game development communities
- Encouraging community interaction through discussions and updates