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I got a little carried away with the construction, but I think it turned out to be a pretty good fantasy city concept. What do you think about the idea of unlimited construction and settlement development?
r/IndieDev
8/15/2025
Content Summary
The post is from an indie developer sharing their fantasy city concept, focusing on unlimited construction and settlement development. The game features a closed-loop gameplay where players build structures that influence the rules of the game, engage in battles, and manage power and corruption. The developer is seeking player feedback on whether to prioritize tactical combat or a rich narrative, and what types of enemies would be most memorable. The post also includes some comments from users offering praise and suggestions for improvement.
Opinion Analysis
Mainstream opinion appears to be positive, with many users praising the art and concept of the game. Some comments suggest that the UI could be simplified, indicating a common pain point related to interface design. There is a debate around whether the game should focus more on tactical combat or a deeper narrative, showing differing preferences among potential players. The developer's approach to involving the community in shaping the game's direction is seen as a strong strategy for engagement and growth.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
N/A | N/A | N/A | No specific SaaS tools mentioned in the post or comments. |
USER NEEDS
Pain Points:
- Players want a balanced gameplay experience between combat and world-building.
- Users desire a more engaging and less cluttered UI design.
- Players are interested in meaningful enemy designs that enhance the game's narrative.
Problems to Solve:
- How to integrate construction and settlement development into a cohesive gameplay loop.
- How to make the game's world feel alive and dynamic.
- How to balance the game's mechanics between tactical combat and storytelling.
Potential Solutions:
- Streamlining the UI to reduce visual clutter.
- Allowing player feedback to shape the direction of the game.
- Introducing unique and memorable enemies that reflect the game's themes.
GROWTH FACTORS
Effective Strategies:
- Engaging the community through polls and direct feedback.
- Building a narrative-driven game with player choice.
- Focusing on a clear and distinct gameplay loop.
Marketing & Acquisition:
- Leveraging social media and forums like Reddit for early engagement.
- Using Steam as a platform for visibility and sales.
Monetization & Product:
- Emphasizing a strong story and world-building to differentiate from competitors.
- Balancing features to cater to both tactical and narrative-focused players.
User Engagement:
- Encouraging player participation in shaping the game's future.
- Creating a sense of ownership and investment in the game's development.