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We released our demo and suddenly our wishlist graph went stratospheric.

r/IndieDev
8/14/2025

Content Summary

The post discusses how releasing a demo for the indie game 'King's Guard' significantly increased wishlists on Steam. Before the demo, the game had slow wishlist growth despite efforts like festival participation and content creator exposure. After the demo release, wishlists spiked by 1300% within days. The author emphasizes the importance of demos in bridging traffic and conversion, especially for small studios. Comments discuss strategies like using separate demo pages, leveraging festivals, and engaging with content creators for better visibility.

Opinion Analysis

Mainstream opinion suggests that releasing a demo is a crucial step for indie developers to boost visibility and conversions. Many commenters agree that demos help users get hands-on experience, which increases the likelihood of them adding the game to their wishlist. Some debate whether a separate demo page is more effective than a single store page, with some arguing it allows for better marketing and review collection. Others mention that festivals and content creators are also important for driving traffic. There is also a discussion around the optimal timing for demo releases, with some suggesting waiting for a certain number of wishlists before launching the demo to appear in free sections of Steam.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Steamhttps://store.steampowered.comGame DistributionAllows game demos, wishlists, and community features
[No other SaaS tools mentioned]

USER NEEDS

Pain Points:

  • Difficulty converting traffic into wishlists
  • Lack of effective ways to showcase game mechanics and replayability
  • Challenges in gaining visibility on Steam

Problems to Solve:

  • How to increase user engagement and interest in a game
  • How to bridge the gap between traffic and conversions
  • How to effectively market a game with limited resources

Potential Solutions:

  • Release a demo to give users hands-on experience
  • Use festivals and content creators to drive traffic
  • Optimize store page for better visual appeal and clarity

GROWTH FACTORS

Effective Strategies:

  • Releasing a demo to boost wishlists and conversions
  • Leveraging festivals and events for exposure
  • Focusing on community engagement and feedback

Marketing & Acquisition:

  • Using social media and content creators to drive traffic
  • Participating in festivals to gain visibility
  • Optimizing store pages for better user experience

Monetization & Product:

  • Emphasizing the importance of a strong demo to attract players
  • Highlighting the value of early feedback and iterative improvements
  • Understanding the need for product-market fit through real user interaction

User Engagement:

  • Encouraging reviews and community features on the demo page
  • Building relationships with content creators and streamers
  • Creating a clear path for users to discover and engage with the game