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Home/r/IndieDev/2025-08-02/#heard-your-feedback-result
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Heard Your Feedback, Heres The Result!

r/IndieDev
8/2/2025

Content Summary

The post is from an indie developer who shared improvements made to their character customization menu for the game 'Sushi On Wheels' based on community feedback. The developer expressed gratitude for the positive response and announced plans to create a Steam page and mailing list for interested players. Several comments praised the visual design and style of the game, while some provided constructive feedback about UI elements and animations.

Opinion Analysis

Mainstream opinion: Most commenters appreciated the visual design, style, and effort put into the game's character customization. There was general excitement about the game's release and its cozy, cute aesthetic. Some users offered constructive feedback on specific aspects like UI polish, eye animations, and mouth animations. A few noted that the UI could be more refined and suggested looking at other games like Little Big Planet for inspiration. Overall, the discussion was positive and supportive.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No specific SaaS tools mentioned][N/A][N/A][N/A]

USER NEEDS

Pain Points:

  • No specific pain points related to SaaS tools were mentioned

Problems to Solve:

  • No specific problems related to SaaS tools were discussed

Potential Solutions:

  • No specific solutions for SaaS-related issues were implied

GROWTH FACTORS

Effective Strategies:

  • Engaging with the community and incorporating user feedback
  • Building anticipation through updates and previews

Marketing & Acquisition:

  • Using social media and online communities (like Reddit) to generate interest
  • Offering a mailing list for early access

Monetization & Product:

  • Focusing on creating a unique, visually appealing product that resonates with users
  • Developing a vertical slice and demo to showcase the game's potential

User Engagement:

  • Encouraging ongoing feedback and interaction with the community
  • Creating a sense of excitement and anticipation around the game release