68
Uhh... so my game somehow got 69 reviews and turned "Very Positive"... how the hell do I get to "Overwhelmingly Positive"? 😰
r/IndieDev
8/1/2025
Content Summary
An indie game developer shares their excitement over reaching 69 reviews and a 'Very Positive' rating on Steam. They are curious about how to achieve the higher 'Overwhelmingly Positive' rating, which requires more reviews and a higher percentage of positive feedback. The community offers advice, encouragement, and perspective, emphasizing that even 69 reviews is a significant achievement for a free game.
Opinion Analysis
Mainstream opinion supports the idea that 69 reviews is already a huge success, especially for a free game. Many commenters encourage the developer to be proud of their progress and focus on maintaining quality rather than chasing a specific rating. Some suggest that the 'Overwhelmingly Positive' label is an extremely high standard and not necessary for success. A few comments express disagreement, suggesting that aiming for higher ratings can still be motivating. Overall, the discussion reflects a supportive and encouraging community focused on celebrating small wins and long-term growth.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
(No specific SaaS tools mentioned in the post or comments) | - | - | - |
USER NEEDS
Pain Points:
- Struggling to reach the 'Overwhelmingly Positive' rating on Steam
- Feeling pressure to meet high review thresholds
- Difficulty in being satisfied with positive feedback
Problems to Solve:
- How to increase game reviews and maintain a high positive rating
- How to manage expectations and celebrate small wins
- How to grow an audience and community for an indie game
Potential Solutions:
- Encourage more players to leave reviews
- Focus on improving the game quality to sustain positive feedback
- Build a community around the game through social media and engagement
GROWTH FACTORS
Effective Strategies:
- Leveraging free distribution to gain initial user base and reviews
- Building a loyal community through engagement and responsiveness
- Focusing on quality to maintain positive ratings and user satisfaction
Marketing & Acquisition:
- Utilizing word-of-mouth and organic growth from player enthusiasm
- Engaging with potential users on platforms like Reddit
Monetization & Product:
- Offering a free game to attract players and build a foundation for future monetization
- Prioritizing user experience and game quality to ensure long-term success
User Engagement:
- Actively responding to user feedback and comments
- Creating a sense of community and connection with players