Home/r/IndieDev/2025-08-02/#3d-enemy-navigation-breakthrough
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Our team finally cracked 3d navigation for enemies, what do you think?

r/IndieDev
8/1/2025

Content Summary

The post is from an indie developer, PhoenixAds, who shares their breakthrough in implementing 3D navigation for enemies in their game 'Nexus FPV'. The community responds positively, praising the gameplay mechanics, the realism of the movement, and the potential for future features like online multiplayer. Some users mention challenges such as motion sickness and difficulty in mastering the controls, while others express interest in controller support, audio balance, and additional content. The developer engages with the audience, explaining their technical approach and planning for future updates.

Opinion Analysis

Mainstream opinion: Most users are excited about the 3D navigation and flight mechanics, seeing it as a major achievement and a unique selling point for the game. Many appreciate the effort put into making the movement feel realistic and engaging. There is also strong support for controller compatibility and the addition of online multiplayer features. However, some users express concerns about motion sickness, difficulty, and audio levels. A few debates arise over whether this is truly new or just a well-executed existing concept. Overall, the community is supportive and eager to see more of the game's development.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
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USER NEEDS

Pain Points:

  • Difficulty in mastering 3D drone navigation
  • Motion sickness caused by fast-paced 3D movement
  • Desire for immersive and realistic flight mechanics
  • Need for controller support (FPV, HOTAS)
  • Want for online multiplayer features
  • Concerns about audio levels in the game trailer

Problems to Solve:

  • Creating a smooth and responsive 3D flight system
  • Reducing motion sickness for players
  • Providing an accessible arcade mode for beginners
  • Implementing controller compatibility
  • Adding online multiplayer and competitive modes
  • Balancing audio levels in the game

Potential Solutions:

  • Custom pathfinding algorithms (A* or Theta*)
  • Arcade flight mode for easier learning curve
  • Support for FPV controllers and HOTAS systems
  • Online co-op and potential future PvP modes
  • Adjusting audio volume to prevent discomfort

GROWTH FACTORS

Effective Strategies:

  • Offering a free demo to attract early users
  • Focusing on community engagement and feedback
  • Highlighting unique gameplay features (e.g., 3D enemy navigation)
  • Supporting multiple control schemes (mouse, FPV controllers, HOTAS)

Marketing & Acquisition:

  • Leveraging social media and gaming communities (Reddit, Steam)
  • Building hype through gameplay trailers and developer updates
  • Encouraging word-of-mouth through positive user experiences

Monetization & Product:

  • Offering a variety of drones and weapon upgrades to increase replayability
  • Planning for future expansion with online multiplayer and co-op modes
  • Emphasizing player satisfaction as a key metric for success

User Engagement:

  • Engaging with players through comments and direct responses
  • Providing regular updates and improvements based on feedback
  • Creating a sense of community around the game's development