what gamedev does to you, eh? here's 2 years of after hours development on my rhythm historical game!
Content Summary
Opinion Analysis
Mainstream opinions in the discussion revolve around the innovative concept of combining Morse code with rhythm gameplay, which many see as both educational and entertaining. There is strong support for the idea of using games to teach real-world skills like Morse code. Some users suggest adding more visual cues, such as displaying letters, to enhance the learning experience. Others express excitement about the game's historical setting and the potential for a rich narrative. Conflicting opinions are minimal, but there is a general consensus that the game has great potential if it balances gameplay and educational value effectively.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/app/2584510 | Game Distribution | Free public demo available for Windows, Linux, Mac, and Steam Deck. Includes a Steam Workshop for user-created levels. |
Giphy | giphy | Media Sharing | Used to share a GIF in the post. |
USER NEEDS
Pain Points:
- Users want to learn Morse code in an engaging way.
- Developers seek feedback on game mechanics and features.
- Players desire a blend of rhythm and narrative elements in games.
Problems to Solve:
- How to make learning Morse code fun and interactive.
- How to balance rhythm gameplay with storytelling.
- How to create community engagement around a niche game.
Potential Solutions:
- Incorporating visual cues (like letters) into Morse code rhythm gameplay.
- Adding a level editor and Steam Workshop for user-generated content.
- Using a historical setting to provide context and immersion.
GROWTH FACTORS
Effective Strategies:
- Releasing a free public demo to attract early users and gather feedback.
- Engaging with the community through Reddit and other platforms.
- Creating a unique concept that blends history, rhythm, and education.
Marketing & Acquisition:
- Leveraging the IndieDev subreddit to reach a targeted audience.
- Using social media and community forums to promote the game.
- Encouraging user-generated content to increase engagement.
Monetization & Product:
- Offering a free demo to build interest before full release.
- Planning for a beta stage with a trailer to generate anticipation.
- Focusing on a niche but passionate audience (history and rhythm game enthusiasts).
User Engagement:
- Providing a hub where players can explore the game's world and story.
- Including a level editor and Steam Workshop for creative expression.
- Building a sense of community through shared experiences and feedback.