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Home/r/IndieDev/2025-08-01/#blender-4-months-journey-game-artist-advice
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Started Blender 4 months ago - looking for advice on becoming a real game artist someday

r/IndieDev
8/1/2025

Content Summary

A user who started learning Blender four months ago is seeking advice on how to become a professional game artist. They have created some basic 3D models but are unsure about the best path forward. They are looking for guidance on improving their skills, optimizing their models, and building a strong portfolio to stand out in the indie game industry.

Opinion Analysis

Mainstream opinion: Most users encouraged the poster, praising their work and offering practical advice on improving their skills and workflow. There was a general consensus that consistent practice, focusing on optimization, and building a diverse portfolio are key to success in game art. Some users emphasized the importance of comparing one's work to others on platforms like ArtStation and working harder to stand out.

Conflicting opinions: A few users suggested that the model's polygon count might be too high for its complexity, indicating a need for better topology optimization. Others disagreed, stating that the model looked good for a beginner. There were also debates about whether the textures could be more efficiently used, such as by using tiling and trim sheets.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
CGTraderhttps://www.cgtrader.com3D模型市场用户可展示和销售3D模型,用于游戏开发
ArtStationhttps://www.artstation.com艺术作品展示平台艺术家可以展示作品并吸引潜在雇主或客户

USER NEEDS

Pain Points:

  • Lack of clear direction in learning 3D modeling for games
  • Uncertainty about how to develop skills to become a game artist
  • Concerns about optimizing models (poly count, UV layout, texture usage)

Problems to Solve:

  • How to improve 3D modeling skills for game development
  • How to create game-ready assets that are efficient and optimized
  • How to build a strong portfolio to stand out in the indie game industry

Potential Solutions:

  • Practice creating assets with deadlines to improve speed and quality
  • Focus on learning topology optimization and texture reuse techniques
  • Develop a diverse portfolio with different styles and asset types

GROWTH FACTORS

Effective Strategies:

  • Building a strong portfolio with high-quality, varied assets
  • Focusing on efficiency and optimization in asset creation
  • Engaging with communities and seeking feedback from peers and professionals

Marketing & Acquisition:

  • Sharing work on platforms like ArtStation and CGTrader to gain visibility
  • Participating in online discussions and forums to connect with potential collaborators or clients

Monetization & Product:

  • The value of creating game-ready assets that meet industry standards
  • The importance of understanding the technical requirements of game development (e.g., poly counts, UV layout, texture resolution)

User Engagement:

  • Active participation in online communities like Reddit's IndieDev subreddit
  • Seeking and providing constructive feedback to improve skills and build relationships