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Home/r/IndieDev/2025-08-01/#better-done-than-perfect
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Better done than perfect

r/IndieDev
7/31/2025

Content Summary

The post discusses the importance of finishing a project rather than waiting for it to be perfect. The developer shares their experience of struggling with overthinking and perfectionism, and how they eventually focused on creating a fun and engaging game. They also highlight the value of small, incremental progress and the importance of keeping the creative process enjoyable.

Opinion Analysis

Mainstream opinion supports the idea that 'better done than perfect' is essential for indie developers, as many commenters relate to the struggle of overthinking and perfectionism. Some users mention that focusing on small features and maintaining motivation helps in completing projects. There's no major conflict, but some developers emphasize the need for robust systems, while others argue that players don't notice them. The discussion highlights the balance between quality and progress, and the importance of community engagement.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
N/AN/AN/ANo specific SaaS tools were mentioned in the post or comments.

USER NEEDS

Pain Points:

  • Difficulty in completing projects due to overemphasis on perfection
  • Struggling with motivation during development
  • Feeling overwhelmed by complex systems

Problems to Solve:

  • How to finish projects without getting stuck in endless refinement
  • How to maintain momentum and creativity during development
  • How to balance complexity with simplicity in game design

Potential Solutions:

  • Focus on finishing early prototypes and iterating later
  • Emphasize small, incremental progress for motivation
  • Prioritize fun and playability over overly complex systems

GROWTH FACTORS

Effective Strategies:

  • Focusing on core features that deliver fun and engagement
  • Leveraging nostalgia and fanbase references (e.g., Kinnikuman)
  • Building a strong community through social interaction and feedback

Marketing & Acquisition:

  • Using platforms like Steam, Epic Games, and consoles for distribution
  • Engaging with fans and developers through Reddit and other communities

Monetization & Product:

  • Offering a fun and accessible game with a unique art style
  • Balancing creativity with practical development

User Engagement:

  • Encouraging player feedback and interaction
  • Creating a fun and goofy atmosphere that resonates with players