Home/r/IndieDev/2025-08-01/#add-parry-helicopter-game
2868

added a parry to my helicopter game

r/IndieDev
8/1/2025

Content Summary

The post is from an indie developer who shared a new 'parry' mechanic in their helicopter game called 'Viper Thunderground'. The game has a Steam page, and the developer is seeking support by asking users to wishlist it. The parry mechanic allows the player to deflect incoming missiles, which then glow red and deal double damage. The developer also invited users to join a Discord server for playtesting. The comments were overwhelmingly positive, with many users praising the creativity and fun of the mechanic. Some users suggested additional features, such as using the helicopter's blades for attacks or creating a multiplayer mode. The developer emphasized that fun is their top priority.

Opinion Analysis

Mainstream opinion was highly positive about the parry mechanic, with many users calling it 'fun', 'cool', and 'genius'. Most saw it as a creative and entertaining addition to the game. There was some debate about whether the mechanic was too unrealistic, but many agreed that it was more important to focus on fun rather than realism. A few users suggested alternative mechanics, such as using the helicopter's blades for attacks or adding multiplayer modes. The developer responded positively to all suggestions, showing openness to community input. Overall, the discussion reflected a strong enthusiasm for innovation in game design.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
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USER NEEDS

Pain Points:

  • Lack of unique and fun gameplay mechanics in helicopter-themed games
  • Difficulty in making a game stand out in a crowded market
  • Need for creative and unconventional ideas to engage players

Problems to Solve:

  • Creating a memorable and enjoyable gameplay experience
  • Balancing realism with fun and creativity
  • Encouraging player engagement through innovative mechanics

Potential Solutions:

  • Implementing a parry mechanic that adds a new layer of interaction
  • Using community feedback to refine and improve the game
  • Focusing on fun over realism to appeal to a broader audience

GROWTH FACTORS

Effective Strategies:

  • Leveraging community feedback and engagement
  • Building a strong online presence through social media and platforms like Reddit
  • Hosting playtests to gather user input and build anticipation

Marketing & Acquisition:

  • Utilizing word-of-mouth and community support
  • Sharing the game on relevant subreddits and gaming communities
  • Engaging with potential players through Discord and other platforms

Monetization & Product:

  • Focusing on creating a fun and engaging product rather than just monetization
  • Building a loyal fanbase through transparency and regular updates
  • Emphasizing the value of creativity and uniqueness in the game

User Engagement:

  • Encouraging player participation through playtests and feedback sessions
  • Building a sense of community around the game
  • Keeping the development process open and accessible to fans