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Content Summary
The post discusses options for field of view masking in a top-down shooter game. Users are asked to choose between three variants, with most preferring options 2 or 3 due to less distraction and better visual consistency.
Opinion Analysis
The mainstream opinion favors options 2 and 3, primarily due to the grid in option 1 being distracting. There is a consensus that the grid is not visually appealing. Some users suggest combining elements of options 2 and 3 for a better experience. Conflicting opinions are minimal, with some users preferring the third option for its unique features.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned | None mentioned | None mentioned | None mentioned |
USER NEEDS
Pain Points:
- Grid in option 1 is distracting
- Bright items not in view can distract players
Problems to Solve:
- Choosing the best looking variant for field of view masking
- Ensuring the game environment is not distracting
Potential Solutions:
- Option 2 or 3 without grid but with dark furniture
GROWTH FACTORS
Effective Strategies:
- None mentioned
Marketing & Acquisition:
- None mentioned
Monetization & Product:
- None mentioned
User Engagement:
- None mentioned