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Trying to make the washing mechanic in my game more satisfying. Any ideas?
r/IndieDev
7/21/2025
Content Summary
The post discusses ways to improve the washing mechanic in the game Beachside Carwash: Suds & Sorcery. Users suggest adding impact sounds, increasing water force, and implementing realistic particle effects to enhance the satisfaction and realism of the washing experience.
Opinion Analysis
The mainstream opinion is that the washing mechanic needs more power and realism. Users suggest various improvements like adding sounds, increasing water force, and implementing particle effects. There are no conflicting opinions, but there is a debate on the best way to achieve these improvements. Most users agree on the need for more precision and impact in the water effects.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned in the post | - | - | - |
USER NEEDS
Pain Points:
- The current water mechanics feel too floaty and lack power
- Difficulty in aiming and precision
- Lack of realistic sound effects and particle animations
Problems to Solve:
- Enhancing the satisfaction of the washing mechanic
- Improving the realism and impact of water effects
Potential Solutions:
- Adding impact sounds and a wet look that dries over time
- Increasing the force and precision of water deployment
- Implementing particle effects and animations for water impact
GROWTH FACTORS
Effective Strategies:
- No SaaS business growth strategies mentioned
Marketing & Acquisition:
- No marketing or customer acquisition methods mentioned
Monetization & Product:
- No insights about pricing, features, or product-market fit
User Engagement:
- Engaging community feedback for game development