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Home/r/IndieDev/2025-07-21/#trying-to-make-the-washing-mechanic-in-my-game-more-satisfying
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Trying to make the washing mechanic in my game more satisfying. Any ideas?

r/IndieDev
7/21/2025

Content Summary

The post discusses ways to improve the washing mechanic in the game Beachside Carwash: Suds & Sorcery. Users suggest adding impact sounds, increasing water force, and implementing realistic particle effects to enhance the satisfaction and realism of the washing experience.

Opinion Analysis

The mainstream opinion is that the washing mechanic needs more power and realism. Users suggest various improvements like adding sounds, increasing water force, and implementing particle effects. There are no conflicting opinions, but there is a debate on the best way to achieve these improvements. Most users agree on the need for more precision and impact in the water effects.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentioned in the post---

USER NEEDS

Pain Points:

  • The current water mechanics feel too floaty and lack power
  • Difficulty in aiming and precision
  • Lack of realistic sound effects and particle animations

Problems to Solve:

  • Enhancing the satisfaction of the washing mechanic
  • Improving the realism and impact of water effects

Potential Solutions:

  • Adding impact sounds and a wet look that dries over time
  • Increasing the force and precision of water deployment
  • Implementing particle effects and animations for water impact

GROWTH FACTORS

Effective Strategies:

  • No SaaS business growth strategies mentioned

Marketing & Acquisition:

  • No marketing or customer acquisition methods mentioned

Monetization & Product:

  • No insights about pricing, features, or product-market fit

User Engagement:

  • Engaging community feedback for game development