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Home/r/IndieDev/2025-07-21/#trimming-down-my-game-reasonable-or-faltering
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Trimming down my game: Am I being reasonable or just faltering?

r/IndieDev
7/21/2025

Content Summary

A solo developer is considering reducing the scope of his dungeon crawler RPG by separating combat and traversal to manage workload. He seeks advice on whether this decision is reasonable. Comments suggest that cutting scope is often beneficial and offer various perspectives on game design and development challenges.

Opinion Analysis

Analysis of different viewpoints, mainstream opinions, and debates from post and comments in English: The mainstream opinion supports the idea of cutting scope to manage workload effectively. Most commenters agree that separating combat and traversal can be beneficial for both the developer and the game's quality. There is a debate on how to best implement this separation to maintain immersion and gameplay variety. Some suggest finding a partner to help with 3D environment creation, while others propose creative solutions like using different starting points within a single environment.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No SaaS tools mentioned in the post---

USER NEEDS

Pain Points:

  • Difficulty in building a full 3D environment alone
  • Uncertainty about the decision to reduce scope

Problems to Solve:

  • How to manage the workload effectively
  • Ensuring the game remains engaging and enjoyable with reduced scope

Potential Solutions:

GROWTH FACTORS

Effective Strategies:

  • No specific SaaS business growth strategies mentioned

Marketing & Acquisition:

  • No specific marketing or customer acquisition methods mentioned

Monetization & Product:

  • No specific insights about pricing, features, or product-market fit

User Engagement:

  • No specific community building or user engagement techniques mentioned