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Home/r/IndieDev/2025-07-21/#recently-implemented-convolution-based-reverb-in-game
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Recently Implemented Convolution-based Reverb in our Game written in Rust

r/IndieDev
7/21/2025

Content Summary

The author discusses switching from the rodio library to cpal for more control over sound effects in their Rust-based game. They implemented a convolution-based reverb using impulse responses from an open database to enhance the game's immersive environment. The author encourages others to try writing lower-level audio code.

Opinion Analysis

The post mainly focuses on technical aspects of audio implementation in games. The mainstream opinion is supportive of the author's efforts and the technical details shared. There are no conflicting or controversial opinions in the comments, indicating a positive reception of the content.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
rodio[Not provided]Audio LibraryUsed for sound handling in games
cpal[Not provided]Audio LibraryProvides more control over sound filtering and effects
rustfft[Not provided]Audio ProcessingUsed for convolving audio signals with impulse responses

USER NEEDS

Pain Points:

  • Lack of control over sound filters and effects using rodio

Problems to Solve:

  • Enhancing game environment immersion through sound

Potential Solutions:

  • Switching to cpal for more control over audio processing
  • Implementing convolution-based reverb using impulse responses

GROWTH FACTORS

Effective Strategies:

  • [Not applicable to this context]

Marketing & Acquisition:

  • [Not applicable to this context]

Monetization & Product:

  • [Not applicable to this context]

User Engagement:

  • [Not applicable to this context]