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Recently Implemented Convolution-based Reverb in our Game written in Rust
r/IndieDev
7/21/2025
Content Summary
The author discusses switching from the rodio library to cpal for more control over sound effects in their Rust-based game. They implemented a convolution-based reverb using impulse responses from an open database to enhance the game's immersive environment. The author encourages others to try writing lower-level audio code.
Opinion Analysis
The post mainly focuses on technical aspects of audio implementation in games. The mainstream opinion is supportive of the author's efforts and the technical details shared. There are no conflicting or controversial opinions in the comments, indicating a positive reception of the content.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
rodio | [Not provided] | Audio Library | Used for sound handling in games |
cpal | [Not provided] | Audio Library | Provides more control over sound filtering and effects |
rustfft | [Not provided] | Audio Processing | Used for convolving audio signals with impulse responses |
USER NEEDS
Pain Points:
- Lack of control over sound filters and effects using rodio
Problems to Solve:
- Enhancing game environment immersion through sound
Potential Solutions:
- Switching to cpal for more control over audio processing
- Implementing convolution-based reverb using impulse responses
GROWTH FACTORS
Effective Strategies:
- [Not applicable to this context]
Marketing & Acquisition:
- [Not applicable to this context]
Monetization & Product:
- [Not applicable to this context]
User Engagement:
- [Not applicable to this context]