16 of 116
Home/r/IndieDev/2025-07-21/#physics-based-cables-you-can-actually-interact-with
86

Physics-Based Cables You Can Actually Interact With

r/IndieDev
7/21/2025

Content Summary

The author shares their implementation of physics-based cables in Unity, which can interact with the environment and be used in various ways. They discuss the technical details and potential future improvements. The author also mentions their small game projects where they plan to use this cable system.

Opinion Analysis

Analysis of different viewpoints, mainstream opinions, and debates from post and comments in English

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game DevelopmentPhysics engine, Rigidbody components, Joints

USER NEEDS

Pain Points:

  • Difficulty in creating realistic cable interactions in games

Problems to Solve:

  • Need for a cable system that can visually disconnect and interact with the environment

Potential Solutions:

  • Using Unity physics to create stable and interactive cables

GROWTH FACTORS

Effective Strategies:

  • Developing unique game mechanics to attract players

Marketing & Acquisition:

  • Sharing development progress and insights on social media to engage potential customers

Monetization & Product:

  • Creating games with innovative features to stand out in the market

User Engagement:

  • Building a community around game development and sharing projects