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Content Summary
The author shares their implementation of physics-based cables in Unity, which can interact with the environment and be used in various ways. They discuss the technical details and potential future improvements. The author also mentions their small game projects where they plan to use this cable system.
Opinion Analysis
Analysis of different viewpoints, mainstream opinions, and debates from post and comments in English
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Development | Physics engine, Rigidbody components, Joints |
USER NEEDS
Pain Points:
- Difficulty in creating realistic cable interactions in games
Problems to Solve:
- Need for a cable system that can visually disconnect and interact with the environment
Potential Solutions:
- Using Unity physics to create stable and interactive cables
GROWTH FACTORS
Effective Strategies:
- Developing unique game mechanics to attract players
Marketing & Acquisition:
- Sharing development progress and insights on social media to engage potential customers
Monetization & Product:
- Creating games with innovative features to stand out in the market
User Engagement:
- Building a community around game development and sharing projects