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My demo hit 200 wishlists after just a couple of weeks on Steam! Might not be much, but it's a big deal to me!
r/IndieDev
7/21/2025
Content Summary
The author, u/diabolo-dev, shared their success in getting 200 wishlists for their Steam demo of a game called Solitaire Battle within a few weeks. The game combines elements of roguelike and solitaire, where players build decks and face strategic challenges. The community responded positively, with several users wishlisting the game and providing encouraging comments.
Opinion Analysis
The mainstream opinion is overwhelmingly positive, with users expressing interest and support for the game. There are no conflicting or controversial opinions present in the comments. The discussion revolves around the game's concept, its unique gameplay, and the author's achievement in gaining wishlists. Users also appreciate the artwork and the potential for future updates.
SAAS TOOLS
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Not applicable | Not applicable | Not applicable | Not applicable |
USER NEEDS
Pain Points:
- No specific SaaS-related pain points mentioned
Problems to Solve:
- No specific SaaS-related problems mentioned
Potential Solutions:
- No specific SaaS-related solutions mentioned
GROWTH FACTORS
Effective Strategies:
- [List identified strategies that contribute to growth]
Marketing & Acquisition:
- [List successful marketing and customer acquisition methods]
Monetization & Product:
- [List insights about pricing, features, or product-market fit]
User Engagement:
- [List community building and user engagement techniques]