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Content Summary
The post discusses whether beginners in game development should start with their dream projects or smaller, simpler projects to build skills. It explores motivation, project scale, and the learning process in game development. Comments suggest starting with smaller projects to build skills and gradually increase complexity.
Opinion Analysis
Analysis of different viewpoints, mainstream opinions, and debates from post and comments in English: The mainstream opinion is that beginners should start with smaller projects to build skills and gradually increase complexity. There is a conflicting opinion from u/DionVerhoef who is making their dream game as their first project but with a small scope. The debate revolves around the balance between pursuing one's dream and practical skill-building.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned in the post | - | - | - |
USER NEEDS
Pain Points:
- Difficulty in deciding whether to start with a dream project or smaller projects
- Fear of getting stuck or wasting time
Problems to Solve:
- How to effectively learn and build skills in game development
- Balancing motivation and project complexity
Potential Solutions:
- Starting with smaller projects to gradually build skills
- Keeping the scale of the dream game as tiny as possible
- Using placeholder assets to focus on core gameplay
GROWTH FACTORS
Effective Strategies:
- No specific SaaS business growth strategies mentioned
Marketing & Acquisition:
- No specific marketing or customer acquisition methods mentioned
Monetization & Product:
- No specific insights about pricing, features, or product-market fit
User Engagement:
- No specific community building or user engagement techniques mentioned