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Content Summary
The author, u/mikejays, shared a new slow-paced trailer for their game WastePunk, a third-person post-apocalyptic RPG-lite. They discussed the challenges faced with previous trailers and the game's launch, including low wishlists and lack of paid reviews. Comments provided mixed feedback on the new trailer's pacing and suggestions for improving game visibility and sales.
Opinion Analysis
The mainstream opinion is that the new slow-paced trailer might not be engaging enough initially, as highlighted by u/destinedd. There is a conflicting view from u/awesomepossum999 who found the trailer good. The discussion also debates the effectiveness of different trailer styles and the importance of early marketing and reviews for game success.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Unity | https://unity.com/ | Game Development | Game engine used for developing WastePunk |
USER NEEDS
Pain Points:
- Slow trailers may not engage viewers initially
- Lack of initial wishlists and paid reviews
Problems to Solve:
- Increasing viewer engagement in trailers
- Boosting game visibility and sales
Potential Solutions:
- Creating more engaging trailers
- Focusing on early marketing and reviews
GROWTH FACTORS
Effective Strategies:
- Early exposure and marketing for game launches
Marketing & Acquisition:
- Building wishlists and getting paid reviews
Monetization & Product:
- Ensuring the game is engaging and meets market expectations
User Engagement:
- Creating trailers that capture the audience's interest