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Home/r/IndieDev/2025-07-21/#made-a-new-slow-methodical-trailer-for-my-game-thoughts
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Made a new slow methodical trailer for my game. Thoughts?

r/IndieDev
7/21/2025

Content Summary

The author, u/mikejays, shared a new slow-paced trailer for their game WastePunk, a third-person post-apocalyptic RPG-lite. They discussed the challenges faced with previous trailers and the game's launch, including low wishlists and lack of paid reviews. Comments provided mixed feedback on the new trailer's pacing and suggestions for improving game visibility and sales.

Opinion Analysis

The mainstream opinion is that the new slow-paced trailer might not be engaging enough initially, as highlighted by u/destinedd. There is a conflicting view from u/awesomepossum999 who found the trailer good. The discussion also debates the effectiveness of different trailer styles and the importance of early marketing and reviews for game success.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
Unityhttps://unity.com/Game DevelopmentGame engine used for developing WastePunk

USER NEEDS

Pain Points:

  • Slow trailers may not engage viewers initially
  • Lack of initial wishlists and paid reviews

Problems to Solve:

  • Increasing viewer engagement in trailers
  • Boosting game visibility and sales

Potential Solutions:

  • Creating more engaging trailers
  • Focusing on early marketing and reviews

GROWTH FACTORS

Effective Strategies:

  • Early exposure and marketing for game launches

Marketing & Acquisition:

  • Building wishlists and getting paid reviews

Monetization & Product:

  • Ensuring the game is engaging and meets market expectations

User Engagement:

  • Creating trailers that capture the audience's interest