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Home/r/IndieDev/2025-07-21/#looking-for-feedback-on-a-tower-defense-level
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Looking for Feedback on a Tower Defense Level

r/IndieDev
7/21/2025

Content Summary

The author is seeking feedback on a Tower Defense level design for an indie game with roguelike elements. Users are asked to comment on layout, enemy pathing, balance, pacing, and overall impressions. The post includes a Patreon link for support.

Opinion Analysis

The mainstream opinion is supportive of the game's concept and early art. Users appreciate the layout and graphics but suggest improvements in tower placement, visual transitions, and UI elements. Conflicting opinions include concerns about tower footprint and the use of certain imagery. Users also debate the need for more strategic gameplay elements and the importance of user feedback in game design.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No SaaS tools mentioned][No URL mentioned][No category mentioned][No features mentioned]

USER NEEDS

Pain Points:

  • Layout and enemy pathing
  • Balance and pacing

Problems to Solve:

  • Improving game layout and enemy pathing

Potential Solutions:

  • Adjusting tower placement and footprint
  • Adding strategic elements like dark-themed levels
  • Improving visual transitions and UI elements

GROWTH FACTORS

Effective Strategies:

  • [Not applicable for this context]

Marketing & Acquisition:

  • [Not applicable for this context]

Monetization & Product:

  • [Not applicable for this context]

User Engagement:

  • [Not applicable for this context]