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Content Summary
The author seeks feedback on their game's Coming Soon Steam page, mentioning improvements and plans for a non-VR version. Users discuss the challenges and benefits of VR games and the author's plans to cater to both VR and non-VR audiences.
Opinion Analysis
The mainstream opinion is supportive of the author's decision to develop a non-VR version of the game, recognizing it as a way to reach a broader audience. There is a debate about the pros and cons of VR games, with some users expressing difficulties with VR equipment and motion sickness. The author's approach to cater to both VR and non-VR users is seen as a smart strategy.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
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[Fill if mentioned] | [Fill if mentioned] | [Fill if mentioned] | [Fill if mentioned] |
USER NEEDS
Pain Points:
- Lack of VR equipment and motion sickness issues
Problems to Solve:
- Making the game accessible to a wider audience beyond VR users
Potential Solutions:
- Developing a flat version of the game for non-VR users
GROWTH FACTORS
Effective Strategies:
- Expanding the game's reach by offering both VR and non-VR versions
Marketing & Acquisition:
- Not applicable in this context
Monetization & Product:
- Adapting the product to meet the needs of different user segments
User Engagement:
- Engaging with the community to gather feedback and improve the product