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Content Summary
The author is seeking help with their first attempt at creating a parallax effect in a game. They describe the code they used and ask for advice on why it looks weird. Comments provide various suggestions on how to improve the parallax effect, including adjusting movement speeds, using camera position instead of player velocity, and improving color contrast and layering.
Opinion Analysis
The mainstream opinion is that the parallax effect looks disorienting and offers several suggestions for improvement such as adjusting movement speeds, using camera position for parallax, and reducing vertical movement. There is a debate on the correct way to implement parallax, with some users suggesting it should be based on camera position rather than player velocity. A few users also argue that the current effect gives the game character and should be kept as is.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
None mentioned | None | None | None |
USER NEEDS
Pain Points:
- The parallax effect looks weird and disorienting
- The background elements are not moving correctly relative to the player
Problems to Solve:
- Adjust the parallax effect to look natural
- Ensure background elements move correctly
Potential Solutions:
- Adjust the speed and movement of background elements
- Use relative camera position for parallax instead of player velocity
- Adjust color contrast and layering for better visual distinction
- Reduce vertical movement for a more natural look
GROWTH FACTORS
Effective Strategies:
- None mentioned
Marketing & Acquisition:
- None mentioned
Monetization & Product:
- None mentioned
User Engagement:
- None mentioned