5
[PAID] €1100/month – Work with us in the Canary Islands via Erasmus for Young Entrepreneurs
r/IndieDev
7/15/2025
Content Summary
Fatum Games SL, a 5-member indie studio, offers EU-funded opportunities through Erasmus for Young Entrepreneurs program. They're developing Ariokan, a premium PC card game with user-generated content in closed beta. Seeking sound designers, UI artists, economy designers, tool developers, and QA testers for 6-month collaboration in Canary Islands. Program provides €1100/month and living costs coverage.
Opinion Analysis
Mainstream opinion sees this as valuable opportunity combining professional experience with international exposure. The EU funding structure and Canary Islands location are highlighted as major attractions. Some might question the salary adequacy for experienced roles. No conflicting comments present in provided content. Potential debate could arise regarding program accessibility for non-EU residents.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Notion | Project Management | Used for QA documentation and report organization | |
Unity | Game Development | Core development platform with C# implementation | |
DOTween | Animation Tool | Used for UI animations/transitions |
USER NEEDS
Pain Points:
- Need for sound design without dedicated recording setups
- Requirement for UI implementation directly in Unity C#
- Balancing game economy and monetization strategies
- Automating repetitive tasks through tool development
- Comprehensive QA testing with proper documentation
Problems to Solve:
- Creating professional sound effects with limited resources
- Implementing polished UI animations within game engine
- Designing sustainable in-game economy models
- Reducing manual workflows through automation
- Ensuring game stability through rigorous testing
Potential Solutions:
- Adaptive sound design techniques
- Unity-integrated UI development workflows
- Data-driven economy balancing approaches
- Custom Unity editor tools development
- Structured QA processes using Notion
GROWTH FACTORS
Effective Strategies:
- Leveraging EU funding programs for talent acquisition
- Combining remote work with location-based opportunities
- Crowdfunding preparation for product launch
Marketing & Acquisition:
- Building active community during closed beta
- Utilizing international entrepreneurship programs for recruitment
- Showcasing project through dedicated game website
Monetization & Product:
- Premium pricing model for PC game
- User-generated content strategy through customizable cards
- Planned crowdfunding campaign for scaling
User Engagement:
- Fostering active community participation
- Allowing player-created content and strategies
- Maintaining transparent communication through Notion