5
Tried mixing bullet hell patterns with jet fighter gameplay is this too chaotic?
r/IndieDev
7/14/2025
Content Summary
Developer Akuradds showcases a 3D bullet hell roguelike prototype 'Extinction Core' featuring jet vs Kaiju combat. The post seeks feedback on visual clarity and gameplay chaos management. Key issues identified include explosion effects obscuring visibility, unclear projectile types, and UI clutter. Community suggestions focus on effect transparency adjustments and visual differentiation of elements.
Opinion Analysis
Mainstream opinions criticize visual clarity issues with explosion effects and projectile identification. Controversy exists between maintaining chaotic bullet hell aesthetics versus gameplay readability. Some users question the core bullet hell mechanics (u/doacutback: 'looks like rocks'), while others provide constructive feedback on effect adjustments. Debate centers on balancing stylistic elements with functional gameplay requirements.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No specific SaaS tools mentioned | - | - | - |
USER NEEDS
Pain Points:
- Visual clarity issues due to explosion smoke
- Unclear projectile identification (boulders vs bullets)
- Screen obstruction causing temporary blindness
- Excessive UI elements (damage numbers)
Problems to Solve:
- Balancing gameplay readability with chaos
- Improving visual feedback for player reactions
- Optimizing particle effects and transparency
- Clarifying enemy attack patterns
Potential Solutions:
- Adjust explosion opacity based on proximity
- Reduce size of directional indicators (red triangles)
- Remove or minimize damage numbers
- Differentiate projectiles visually
- Improve environmental lighting (sun glare adjustment)
GROWTH FACTORS
Effective Strategies:
- Community-driven development through public feedback
- Iterative balancing based on user testing
Marketing & Acquisition:
- Social media showcasing (GIF/video demonstrations)
- Engaging niche communities (r/IndieDev)
Monetization & Product:
- Hybrid genre innovation (bullet hell + roguelike + 3D)
- Unique selling proposition (Kaiju vs jet combat)
User Engagement:
- Direct developer interaction in comments
- Open call for shared experiences in 3D bullet hell development