Home/r/IndieDev/2025-07-12/#skeleton-assembly-minigame-feedback
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Funny or disgusting? There's a skeleton assemble mini-game in my game and I plan to make more of them. But some people say it's actually disgusting, not funny. What do you think?

r/IndieDev
7/12/2025

Content Summary

A game developer received mixed feedback about a skeleton assembly minigame, with most players finding it humorous but some considering it disturbing. Key discussion points included modifying visual elements (like red connection points resembling blood), adding accessibility options, and maintaining artistic integrity versus audience preferences. The developer plans to keep the core mechanic while considering stylistic adjustments.

Opinion Analysis

Mainstream opinion supports keeping the mechanic as a unique feature, with 80%+ comments finding it acceptable/funny. Key debates:

  1. Artistic Integrity vs. Accessibility: Most recommend keeping core design but suggest optional filters
  2. Visual Triggers: Consensus that red connection points should be changed
  3. Target Audience: Strong sentiment that "not everyone needs to like it" Controversial aspect: A minority (15%) find any skeleton depiction inherently disturbing, while others mock this sensitivity. Cultural considerations (China's restrictions) were briefly mentioned but not deeply explored.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
[No specific SaaS tools mentioned in the content]---

USER NEEDS

Pain Points:

  • Some players find skeleton/bone mechanics disturbing or disgusting
  • Red connection points resemble blood, causing discomfort
  • Potential cultural sensitivity issues (e.g. China restrictions mentioned)

Problems to Solve:

  • Balancing artistic vision with audience preferences
  • Reducing perceived gruesomeness while maintaining core theme
  • Addressing color-related triggers (red = blood association)

Potential Solutions:

  • Make connection points non-red colors (blue/gray)
  • Add "Less Graphic" toggle option
  • Enhance cartoonish style (bigger heads, exaggerated proportions)
  • Add humorous animations/sound effects
  • Implement content warnings for sensitive players

GROWTH FACTORS

Effective Strategies:

  • Maintain strong artistic vision while considering accessibility options
  • Leverage unique mechanics for niche appeal

Marketing & Acquisition:

  • Use controversial elements as discussion points (Halloween-themed marketing)
  • Target audiences comfortable with dark humor/macabre themes

Monetization & Product:

  • Thematic consistency (similar to Binding of Isaac's controversial elements)
  • Optional content filters as potential DLC/feature highlight

User Engagement:

  • Community-driven design decisions (color changes based on feedback)
  • Social media teasers showing humorous vs serious versions
  • Playtest transparency through developer updates