5
Do you find this alien creature scary enough for the horror game?
r/IndieDev
7/12/2025
Content Summary
Developer seeks feedback on horror game creature design. Comments discuss the importance of behavioral mechanics over visual design alone. Creator promotes upcoming VR shooter Xenolocus on Steam and YouTube.
Opinion Analysis
Mainstream opinion emphasizes behavior-driven horror over visual design. u/SpiritualMilk argues creature behavior determines scariness more than appearance. Controversy exists about visual design's role - while OP focuses on "ugly" visuals, commenters suggest AI behavior should be priority. Humorous counterpoint from u/lykia1991 questions subjective fear thresholds.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com/ | Game Distribution | Hosting VR shooter game Xenolocus with community features |
YouTube | https://www.youtube.com/ | Video Hosting | Channel for game updates and promotions |
USER NEEDS
Pain Points:
- Need to validate horror element effectiveness in game design
- Uncertainty about creature behavior design impact
Problems to Solve:
- Creating genuinely scary enemies through behavioral mechanics
- Establishing creature lore/race identity
Potential Solutions:
- Focus on enemy AI behavior development
- Implement contextual creature backstory
GROWTH FACTORS
Effective Strategies:
- Leveraging Steam platform for game distribution
Marketing & Acquisition:
- Cross-promotion through YouTube channel
- Steam store page optimization
Monetization & Product:
- VR shooter genre positioning
- Weapon/combat system as key feature
User Engagement:
- Direct Reddit community interaction
- Early access promotion through social media