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Content Summary
Developer u/Infinity_Experience showcases a UI overhaul for dialogue system in their game 'Absym', transitioning from traditional pixel boxes to close-up portraits for enhanced immersion. They seek community feedback on the redesign and promote a playable demo on Steam.
Opinion Analysis
Mainstream Opinion: Most users prefer the new close-up UI for its enhanced immersion and character presence, though some suggest UI refinements like better text padding.
Controversial Views: Significant debate exists on UI size - some find close-ups disruptive to gameplay visibility while others advocate context-based implementation (main story vs NPCs).
Alternative Perspectives: A minority prefers the original compact design for maintaining game context visibility, suggesting hybrid approaches. Developer actively engages with all feedback types.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
Steam | https://store.steampowered.com | Game Distribution | Playable demo hosting |
USER NEEDS
Pain Points:
- Traditional dialogue UI feels distant and less immersive
- Lack of character personality in dialogue presentation
- Balancing UI size with gameplay context visibility
Problems to Solve:
- Improve narrative immersion for story-heavy games
- Enhance character presence during dialogues
- Optimize UI for readability and aesthetic appeal
Potential Solutions:
- Larger character portraits for emotional connection
- Adjusting text box opacity and font size
- Context-based UI (close-ups for main story, compact for NPCs) |
GROWTH FACTORS
Effective Strategies:
- Iterative UI/UX improvements based on user feedback
Marketing & Acquisition:
- Playable demo distribution via Steam
- Community engagement on Reddit for feedback
Monetization & Product:
- Atmosphere-driven game design as product differentiation
User Engagement:
- Actively responding to community feedback
- Encouraging demo testing for contextual feedback |