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Content Summary
Developer u/gTheSleepingFox added a whirlpool effect to their game, which pulls ships toward the center with increasing force and adds centrifugal movement. The modular system allows for future additions like siren songs. The post showcases the effect and invites feedback. Comments include gameplay suggestions (e.g. damage mechanics), appreciation for visuals, and discussions about boss designs (sharks, sirens).
Opinion Analysis
Mainstream opinion praises the visual effects and game evolution. Key discussions include: 1) Whirlpool mechanics - suggestions to add damage or ejection effects; 2) Siren implementation debate - whether sirens should affect ships directly or indirectly via sharks; 3) Boss design ideas - requests for diverse bestiary (krakens, ghost ships). Conflicting views exist on siren mechanics: OP prefers direct ship influence while commenter argues for ecological logic (shark confusion). Community strongly supports modular design approach.
SAAS TOOLS
SaaS | URL | Category | Features/Notes |
---|---|---|---|
No SaaS tools mentioned | N/A | N/A | N/A |
USER NEEDS
Pain Points:
- No explicit pain points mentioned
Problems to Solve:
- Creating dynamic environmental effects (whirlpools, siren songs) that affect ship movement
- Implementing modular systems for future expansion
Potential Solutions:
- Building a system with parallel external movement influences
- Using shaders for visual effects (e.g. whirlpool effect via shader graph)
GROWTH FACTORS
Effective Strategies:
- No SaaS business strategies discussed
Marketing & Acquisition:
- Community engagement through Reddit posts showcasing features
- Encouraging feedback and discussion
Monetization & Product:
- No monetization insights
- Feature development driven by player feedback (e.g. whirlpool mechanics evolving based on comments)
User Engagement:
- Sharing development progress on social platforms (r/IndieDev)
- Soliciting player feedback for feature refinement
- Responding to community suggestions (e.g. considering shark mechanics)