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Home/r/IndieDev/2025-07-09/#resolved-game-bugs-challenge
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Ok I think I resolved all major bugs in my game - I challenge anyone here to try breaking it

r/IndieDev
7/9/2025

Content Summary

A solo developer announces the release of a playtest demo for their fighting game, inviting users to help identify remaining bugs. The developer mentions overcoming major debugging challenges and plans a full release within two years. Comments congratulate the achievement and inquire about release timelines.

Opinion Analysis

Mainstream opinion celebrates the developer's debugging achievement and shows interest in the game's potential. The extended 2-year timeline raises questions about development pace, but no direct conflicts emerge. Some users emphasize the value of community testing, while others focus on release anticipation.

SAAS TOOLS

SaaSURLCategoryFeatures/Notes
No specific SaaS tools mentioned---

USER NEEDS

Pain Points:

  • Debugging challenges in game development

Problems to Solve:

  • Identifying and resolving critical game bugs
  • Ensuring product stability before release

Potential Solutions:

  • Community playtesting for bug identification
  • Extended development timeline (2 years) for thorough testing

GROWTH FACTORS

Effective Strategies:

  • Community-driven playtesting for quality assurance

Marketing & Acquisition:

  • Free demo distribution through Discord
  • Public challenge format for engagement

Monetization & Product:

  • Planned full release after extended development
  • Solo development approach

User Engagement:

  • Utilizing Discord for community building
  • Gamified challenge to encourage participation